City: Slæ̈rn Imot-tre

Slæ̈rn Imot-tre

Slæ̈rn Imot-tre
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionMazebepa Woodlands
Founded1371
Community LeaderLord Shnirlol
Area27 km2 (10 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2476 m (8123 ft)
Average Yearly Precipitation263 cm/y (103 in/y)
Population6482
Population Density240 people per km2 (648 people per mi2)
Town AuraAugury
Naming
Native nameSlæ̈rn Imot-tre
Pronunciation/iˈmot/ /tre/
Direct Translation[natural] [trouble; problem]
Translation[Not Yet Translated]

Slæ̈rn Imot-tre (/iˈmot/ /tre/ [natural] [trouble; problem]) is a temperate City located in the Gïtarejé Principality of the Nasdi.

The name Slæ̈rn Imot-tre is derived from the Sylvin language, as Slæ̈rn Imot-tre was founded by Shrekkaag, who was culturaly Gnoll.

Climate

Slæ̈rn Imot-tre has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a freezing -5°C (23°F). Slæ̈rn Imot-tre receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Imot-tre covers an area of nearly 27 km2 (10 mi2), and an average elevation of 2476 m (8123 ft) above sea level.

Overview

Slæ̈rn Imot-tre was founded durring the late 15th century in spring of the year 1371, by Shrekkaag. The establishment of the new community went well, with no major obsticles durring construction.

Slæ̈rn Imot-tre was built using the conventions of Gnoll durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Imot-tre is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Slæ̈rn Imot-tre is was constructed arround several narrow flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Slæ̈rn Imot-tre's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Slæ̈rn Imot-tre has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn Imot-tre’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Slæ̈rn Imot-tre has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Imot-tre has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Imot-tre. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Imot-tre's parks.

Slæ̈rn Imot-tre has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Imot-tre.

Slæ̈rn Imot-tre has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Imot-tre has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Imot-tre has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Imot-tre has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Imot-tre has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Imot-tre has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Imot-tre has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Imot-tre's public wards, blessings, and other arcane systems.

Slæ̈rn Imot-tre possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Slæ̈rn Imot-tre has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Imot-tre's natural decorations nor waterways.

Slæ̈rn Imot-tre has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Imot-tre has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Imot-tre has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Imot-tre's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Slæ̈rn Imot-tre during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Church Grim near Slæ̈rn Imot-tre are known to be a mutant strain of the creature.

Slæ̈rn Imot-tre's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Necromancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 19
  • Farm Laborer: 28
  • Hunters: 24
  • Milk Maids: 15
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 15
    • Farmland: 26187 m2
    • Cattle and Similar Creatures: 1620
    • Poultry: 19446
    • Swine: 1296
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 648

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 14
  • Candlemakers: 22
  • Carpenters: 21
  • Clothmakers: 18
  • Coach and Harness Makers: 7
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 28
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 16
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 8
  • Plasterers: 8
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 14
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 23
  • Tailors: 39
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 9
  • Weavers: 17
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 16
  • Chandlers: 18
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 18
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 34
  • Spice Merchants: 9
  • Wine-sellers: 13
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 46
  • Barbers: 33
  • Coachmen: 9
  • Cooks: 29
  • Doctors: 14
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 24
  • Healers: 17
  • Housekeepers: 18
  • Housemaids: 36
  • House Stewards: 18
  • Inns: 6
  • Laundry maids: 11
  • Maidservants: 19
  • Nursery Maids: 11
  • Pastrycooks: 21
  • Restaurateur: 29
  • Tavern Keepers: 27

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 3
  • Coal Heavers: 13
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 16
  • Millers: 16
  • Miners: 15
  • Oilmen and Polishers: 10
  • Postmen: 14
  • Pure Finder: 8
  • Skinners: 18
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 27
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 6
  • Educators: 17
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 8
  • Civil Clerks: 14
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 13
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 54
  • Monks, Monastic: 24
  • Monks, Civic: 20
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 16
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 10
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 24
  • Military Officers: 20

Cottage Industries

  • Brewers: 18
  • Comfort Services: 24
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 19
  • Needleworkers: 21
  • Potters: 11
  • Preserve Makers: 21
  • Quilters: 9
  • Seamsters: 36
  • Spinners: 18
  • Tinker: 7
  • Weaver: 16

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 24
  • Writers: 20

Produce Industries

  • Butter Churners: 20
  • Canners: 19
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 15

2386 of Slæ̈rn Imot-tre's population work within a Foundational Occupation.

3578 of Slæ̈rn Imot-tre's population do not work in a formal occupation, but do contribute to the local economy. 518 (8%) are noncontributers.

Points of Interest

Slæ̈rn Imot-tre is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Slæ̈rn Imot-tre's harvest from an army of bandits. Slæ̈rn Imot-tre created a local delicacy in 's honor which is served at festivals.

History